Yes, I am aware that it's mostly power-users versions of existing things. I know that simple is part of the fun too, and taking out simple takes out fun. But well, "imitation is the sincerest form of flattery", and "good artists copy, great artists steal" ;)
Boardgames
Current most advanced projects: [in French]
- Epic Battles, in dire need of playtests.
- Métropoles, addendum for Citadels.
Current "stand-by" projects:
- "Convention": stressful event-organising
- "Battle Lands": secret roles and strategy
Ideas that would best fit a video game:
- "Pirates": simple(?) MMO turn-based strategy like Advance-Wars/Fire-Emblem
- "Da Vinci": Advance-Wars-like turn-based strategy with inventors (you could change terrain, like building bridges, or compose units, say mount such weapon on such transport frame)
- "WoD Go": PokemonGO-inspired World-of-Darness-themed AR game
- "Sigils": Battle-Cats-inspired game with a power-user composition system
- "Multiplayer FTL", for which I've made a light RPG and a fun test session :)